![]() QPainter being painfully slow, so it certainly isn’t the option, so we really rely on OpenGL ES. Next, was a bug in the OpenGL canvas, when we enabled hardware acceleration, the canvas would turn black. So, we had to refactor it and we did and made the build system a bit pleasant. ![]() If you look at underlying code, it was even uglier with lots of boiler plate. If you have a look at README.android, you will see that’s a bunch of environment variables and few steps. There’s still a lot to be done.įirst and foremost was managing the build. In fact it might even seem the Krita ran on Android and now GSoC is done. It has been a long time since I posted a blog (1 month+).
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